Does Boost for Daz work with 3rd party content/assets?
Assessing compatibility of 3rd party content and assets
In our context, 3rd party assets are defined as assets or content that you download or purchase from some other site - other that the Daz store.
The general rule of thumb working with 3rd party art from a Daz and Boost for Daz compatibility perspective is that if your local Daz and local Iray CPU and/or GPU can see/use that 3rd party content then the same would be possible with Boost. Essentially, by entering the Boost for Daz credentials into Daz Studio, you simply tell Daz to not use your local CPU/GPU resources, but instead transmit to a remote GPU on Boost for Daz.
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