How does Boost for Daz work?

The functional aspects of Boost for Daz

the world before Boost for Daz

When you render with Daz Studio* today, it uses NVIDIA's Iray Server software to process and display your final visual. The Iray Server software in turn uses the processor (GPU) on your local graphics card to realize that render. The more complex your scene - i.e. increasing use of shaders, textures, lighting, instances, geometry's etc. - the more GPU horsepower is needed to pull all that together in the number of iterations you've specified to create your visual masterpiece. (Daz Studio and Iray need to load your entire scene into GPU memory(VRAM) before beginning to process it. The more GPU horsepower demanded by your project puts a strain on your local rig resources and results in consequences such as renders taking much longer, the machine gets heated, or you ending up cutting down your scene complexity just so you can render it in a reasonable time on your local rig. So if you really wanted to grow as an Daz artist and start to realize the projects filling your imagination, you're suddenly faced with the real prospect of needing to upgrade to a bigger (and more expensive) graphics card now. And then, of course, if you were using Daz Studio on an Mac, getting access to NVIDIA GPU acceleration was not even possible.

*Daz Studio version 4.15 and later...

the world with Boost for Daz

With Boost for Daz, a Daz artist can simply leverage their existing laptop, desktop PC or Mac and use their browser to create a temporary, custom Iray Server in the cloud for rendering their Daz projects. But you are not limited to just one GPU (like you are on your local rig) and are free to pick a GPU with the right VRAM to fit the size of your project. You then effectively connect your local Daz Studio to that selected GPU in the cloud (on Boost for Daz) and render your project right from within Daz Studio. And guess what? You pick another GPU for a totally different project the next time! More importantly, you only pay for the time you are using Boost for Daz - to the second. For example, 'renting' an NVIDIA RTX 4000 on Boost for Daz would cost only about $1.40 per hour.

With Boost for Daz you also get to choose whether you want to render via streaming (which is a live action render sending results and progress to your render viewport in your local Daz Studio), or via queuing, where you can create a queue of multiple renders on Boost for Daz (which can process in the background) while you go back to creating on your local rig.

So, in essence, Boost of Daz complements your local rig and offers direct, fast, and affordable access to a wide selection of computing CPU/GPU configurations, speeds, and rates to suit the needs of your Daz project, urgency, and budget - without having to purchase additional hardware or say no to a client. You still create all your projects on your local machine, but now you don’t need to limit your creativity to projects that must fit within your own machine’s GPU VRAM limits.

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