Boost for Daz Knowledge Base
  • 🚀What is Boost for Daz?
  • Getting Started 101
    • What is Rendering? Why do I need it?
    • How does Boost for Daz work?
    • Does Boost for Daz work with 3rd party content/assets?
    • How does Boost for Daz help me?
    • Where is Boost for Daz in the cloud?
  • Basic Requirements
    • What do I need to use Boost for Daz?
    • Daz Studio version compatibility
    • Which browsers are compatible with Boost for Daz?
    • How does Boost for Daz help me?
    • Where is Boost for Daz in the cloud?
    • I don’t have a Gmail account? How do I sign in/register an account to use Boost for Daz?
  • Using Boost for Daz
    • Will Boost for Daz replace my existing computer?
    • Setup & Configuration
      • Optimizing your rendering experience
      • Picking a GPU for rendering
      • Steps for Rendering - Streaming or Queuing
      • I Cannot Find/See the Bridge Tab!
    • Rendering with Boost for Daz
      • Rendering Modes
        • Render Stills and Animations?
        • Are Streaming and Queued render modes supported?
        • Showing background HDRI images when using Iray Server Queue
        • Render support for Canvases (in Daz Studio)
      • Building the Render Package
      • Uploading Render Package
        • File Upload Times
        • File Upload Process
        • Important Daz Studio Settings
      • Rendering the Daz Project
        • Rendering Modes
        • Same File Multiple Renders
        • Interrupted Renders
        • Streaming vs Queuing Modes
        • Quick Guide to Iray Server Admin + Queue Management
        • Using Auto-Shutdown Timer
        • Save and Reuse Iray Server Queue Session Data (for 24 hours)
        • Black Screen When Rendering?
        • Why is my render taking so long?
      • Rendering Animations with Boost for Daz
    • Post Render Options
      • Download Render (via Queue) Results (ZIP file) - 7-day window
      • Access Iray Server Logs (10 day window)
    • Pricing & Billing
      • Render Pricing
      • Estimating Costs
      • Payment Methods
      • Update Billing Data
    • ⚠️Signing Out/ Terminating a Session
      • Ending a Session
      • What Happens to my Uploaded Files?
    • ⚒️Troubleshooting & Technical Support
  • Extras
    • Public Release Launch Details
      • Boost for Daz 1.5b (Public Release)
      • Boost for Daz 1.5a (Public Release)
      • Boost for Daz 1.5 (Public Release)
    • Speed Factor of GPU Variants
    • Top Tips & Tricks
      • Pick the right GPU for your specific Project
      • Make sure you have a valid payment option with enough funds
      • Ensure optimal computing environment
      • Is Your Internet Upload Speed Enough?
      • Access Real-time Iray Server Logs
      • The Secret of the Cache
      • Sample simple .DUF file
      • Iray Server settings to maximize render performance for large format (> 2000x2000) scenes
    • Goodies
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  1. Using Boost for Daz
  2. Rendering with Boost for Daz

Building the Render Package

PreviousRender support for Canvases (in Daz Studio)NextUploading Render Package

Last updated 3 years ago

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While working on a Daz project you might choose to enhance it by using textures, instances, geometry’s, shaders, etc. Each of these is referenced in the .duf file, but not physically included as part of it (hence small file size) - until it comes time to render. At render, all these additional elements are pulled into a ‘package’ that is sent for rendering in order to create the actual (real) image that represents your project as you envisioned it. Depending on the complexity of your project these additional enhancement elements can increase the size of the file sent for rendering significantly (hence large render upload file). Consequently, this will also increase the upload time to Boost for Daz.

This is the reason for the "mushrooming" of a Daz small project file (*.duf) of say for e.g. 2MB, that goes onto create a large 'render package' of 3GB (for example). The size of the render package can be observed in the render window during the calculations phase of this process.