Building the Render Package
Last updated
Last updated
While working on a Daz project you might choose to enhance it by using textures, instances, geometry’s, shaders, etc. Each of these is referenced in the .duf file, but not physically included as part of it (hence small file size) - until it comes time to render. At render, all these additional elements are pulled into a ‘package’ that is sent for rendering in order to create the actual (real) image that represents your project as you envisioned it. Depending on the complexity of your project these additional enhancement elements can increase the size of the file sent for rendering significantly (hence large render upload file). Consequently, this will also increase the upload time to Boost for Daz.
This is the reason for the "mushrooming" of a Daz small project file (*.duf) of say for e.g. 2MB, that goes onto create a large 'render package' of 3GB (for example). The size of the render package can be observed in the render window during the calculations phase of this process.