Pick the right GPU for your specific Project
How to select the right GPU for your specific project
Last updated
How to select the right GPU for your specific project
Last updated
With Boost for Daz you have the freedom to change your GPU with every render session. Many Boost for Dazzers like this because they can manage their costs and their render speeds depending on the specifics of the project.
We understand the need to manage costs, so this section is going to help you pick the right GPU - the lowest priced GPU based on your memory and speed needs. So we'll do this in three steps:
Assess your project/scene
Calculate the minimum GPU specifications
Pick your GPU for rendering
In short, the more complex your scene is the more it's memory requirements and the larger the size of the project. These parameters will be important considerations.
Consider how you will be utilizing the GPU, will you be working on scenes that involve a high resolution, heavy shadows, volumetrics, textures, instances etc. If so, you may want to look at our high-end GPU compute instances. If you are a more casual creator, who doesn’t necessarily need large amounts of VRAM and scenes are generally more ‘lightweight’, you may want to look into our entry-level GPU instances. As you use Boost for Daz for your various projects you’ll gain the insights you need to make better decisions based on the type and complexity of projects you create, but here’s is a guide flow to help you get started.
Calculate the minimum GPU specifications
So now you need to actually measure how much VRAM (i.e. GPU Memory) your scene will require. Some assets like instances (e.g. for leaves or grass) get multiplied manyfold when rendering. Now, the easiest way to find the VRAM your specific project will need is to render your scene...but here's a trick. You don't have to render it all the way...just enough until Daz Studio tells you the size of the file. How's that for a tip?
So the infographic below outlines a couple steps to a) determine the VRAM sizing for your project, and (b) Calculating the GPU that you will need in Boost for Daz to render your scene efficiently.
So as you'll see we recommend a small buffer just in case you need it. But over time, if you create similar types of projects you'll get a feel for the right subset of GPU's that work for you. Of course, any larger GPU will be faster, but will increase costs. Something to know, in case you need to prioritize speed over cost.
Our recommendations do differ based on if you are rendering via Streaming or Queuing. So do pay attention that.