Boost for Daz Knowledge Base
  • 🚀What is Boost for Daz?
  • Getting Started 101
    • What is Rendering? Why do I need it?
    • How does Boost for Daz work?
    • Does Boost for Daz work with 3rd party content/assets?
    • How does Boost for Daz help me?
    • Where is Boost for Daz in the cloud?
  • Basic Requirements
    • What do I need to use Boost for Daz?
    • Daz Studio version compatibility
    • Which browsers are compatible with Boost for Daz?
    • How does Boost for Daz help me?
    • Where is Boost for Daz in the cloud?
    • I don’t have a Gmail account? How do I sign in/register an account to use Boost for Daz?
  • Using Boost for Daz
    • Will Boost for Daz replace my existing computer?
    • Setup & Configuration
      • Optimizing your rendering experience
      • Picking a GPU for rendering
      • Steps for Rendering - Streaming or Queuing
      • I Cannot Find/See the Bridge Tab!
    • Rendering with Boost for Daz
      • Rendering Modes
        • Render Stills and Animations?
        • Are Streaming and Queued render modes supported?
        • Showing background HDRI images when using Iray Server Queue
        • Render support for Canvases (in Daz Studio)
      • Building the Render Package
      • Uploading Render Package
        • File Upload Times
        • File Upload Process
        • Important Daz Studio Settings
      • Rendering the Daz Project
        • Rendering Modes
        • Same File Multiple Renders
        • Interrupted Renders
        • Streaming vs Queuing Modes
        • Quick Guide to Iray Server Admin + Queue Management
        • Using Auto-Shutdown Timer
        • Save and Reuse Iray Server Queue Session Data (for 24 hours)
        • Black Screen When Rendering?
        • Why is my render taking so long?
      • Rendering Animations with Boost for Daz
    • Post Render Options
      • Download Render (via Queue) Results (ZIP file) - 7-day window
      • Access Iray Server Logs (10 day window)
    • Pricing & Billing
      • Render Pricing
      • Estimating Costs
      • Payment Methods
      • Update Billing Data
    • ⚠️Signing Out/ Terminating a Session
      • Ending a Session
      • What Happens to my Uploaded Files?
    • ⚒️Troubleshooting & Technical Support
  • Extras
    • Public Release Launch Details
      • Boost for Daz 1.5b (Public Release)
      • Boost for Daz 1.5a (Public Release)
      • Boost for Daz 1.5 (Public Release)
    • Speed Factor of GPU Variants
    • Top Tips & Tricks
      • Pick the right GPU for your specific Project
      • Make sure you have a valid payment option with enough funds
      • Ensure optimal computing environment
      • Is Your Internet Upload Speed Enough?
      • Access Real-time Iray Server Logs
      • The Secret of the Cache
      • Sample simple .DUF file
      • Iray Server settings to maximize render performance for large format (> 2000x2000) scenes
    • Goodies
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  1. Extras
  2. Top Tips & Tricks

The Secret of the Cache

Automatic smart cache management helps accelerate your render process

PreviousAccess Real-time Iray Server LogsNextSample simple .DUF file

Last updated 2 years ago

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Once you are connected to a GPU and its supporting virtual server running Iray Server on Boost for Daz, and you hit the button in Daz Studio, Daz Studio prepares a 'render package' before uploading to Boost for Daz for rendering. This package includes the .duf file as well as all the assets and additional elements such as textures, shaders, instances etc. that will be required to render the scene - just as you intended.

Once uploaded, the render package is stored in a cache on the Iray Server virtual machine on Boost for Daz - before the rendering process is started.

The way Daz Studio ensures that it has all the elements needed for rendering your scene is through the hash calculation process. During the hash process, Daz Studio queries the Boost for Daz virtual server to see if any render package elements already exists in the cache. If it it doesn't, it marks that particular element for upload. If it does, it does not upload it.

Now that's pretty cool (if we say so ourselves). Because after that first upload, only any changes to your scene - for example, a new pose, or lighting change etc. - is marked for upload. So when you hit Render the next time, only those changes are sent up to the cache on Boost for Daz and the render process completes much faster.

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