Boost for Daz Knowledge Base
  • 🚀What is Boost for Daz?
  • Getting Started 101
    • What is Rendering? Why do I need it?
    • How does Boost for Daz work?
    • Does Boost for Daz work with 3rd party content/assets?
    • How does Boost for Daz help me?
    • Where is Boost for Daz in the cloud?
  • Basic Requirements
    • What do I need to use Boost for Daz?
    • Daz Studio version compatibility
    • Which browsers are compatible with Boost for Daz?
    • How does Boost for Daz help me?
    • Where is Boost for Daz in the cloud?
    • I don’t have a Gmail account? How do I sign in/register an account to use Boost for Daz?
  • Using Boost for Daz
    • Will Boost for Daz replace my existing computer?
    • Setup & Configuration
      • Optimizing your rendering experience
      • Picking a GPU for rendering
      • Steps for Rendering - Streaming or Queuing
      • I Cannot Find/See the Bridge Tab!
    • Rendering with Boost for Daz
      • Rendering Modes
        • Render Stills and Animations?
        • Are Streaming and Queued render modes supported?
        • Showing background HDRI images when using Iray Server Queue
        • Render support for Canvases (in Daz Studio)
      • Building the Render Package
      • Uploading Render Package
        • File Upload Times
        • File Upload Process
        • Important Daz Studio Settings
      • Rendering the Daz Project
        • Rendering Modes
        • Same File Multiple Renders
        • Interrupted Renders
        • Streaming vs Queuing Modes
        • Quick Guide to Iray Server Admin + Queue Management
        • Using Auto-Shutdown Timer
        • Save and Reuse Iray Server Queue Session Data (for 24 hours)
        • Black Screen When Rendering?
        • Why is my render taking so long?
      • Rendering Animations with Boost for Daz
    • Post Render Options
      • Download Render (via Queue) Results (ZIP file) - 7-day window
      • Access Iray Server Logs (10 day window)
    • Pricing & Billing
      • Render Pricing
      • Estimating Costs
      • Payment Methods
      • Update Billing Data
    • ⚠️Signing Out/ Terminating a Session
      • Ending a Session
      • What Happens to my Uploaded Files?
    • ⚒️Troubleshooting & Technical Support
  • Extras
    • Public Release Launch Details
      • Boost for Daz 1.5b (Public Release)
      • Boost for Daz 1.5a (Public Release)
      • Boost for Daz 1.5 (Public Release)
    • Speed Factor of GPU Variants
    • Top Tips & Tricks
      • Pick the right GPU for your specific Project
      • Make sure you have a valid payment option with enough funds
      • Ensure optimal computing environment
      • Is Your Internet Upload Speed Enough?
      • Access Real-time Iray Server Logs
      • The Secret of the Cache
      • Sample simple .DUF file
      • Iray Server settings to maximize render performance for large format (> 2000x2000) scenes
    • Goodies
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  1. Using Boost for Daz
  2. Pricing & Billing

Estimating Costs

Can I estimate how much a render will cost me?

Boost for Daz uses fractional billing so you are only paying for what you use - right to the very minute. Here’s how your costs are calculated for a session (all prices here are in US Dollars):

The key inputs into your final charges for a session are:

  • Session Rate in cents/minute = (Hourly rate of the selected machine, in cents)/ 60 [A]

  • Total Duration of your session (in minutes) [B]

You will be charged = [A] * [B] , which is [Session Rate (in cents) * Duration of your session in (minutes)]

So, for example:

If you selected an NVIDIA RTX 4000 machine currently priced at $1.40/hour and you used it for 20 minutes, here’s how your total charges will be calculated:

Session Rate (in cents/minute): 140/60 = 2.3333333 cents/minute [A]

Total Duration of session = 20 mins [B]

Your total charge for a 20 min session on an RTX 4000 machine on Boost for Daz = [A] * [B]

=> [$0.023333333 /minute] * [20 Minutes] => $0.466666666, but it will round up to $0.47

So, a 20 min session on an RTX 4000 at a $1.40 hour rate would cost you 47 cents.

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Last updated 1 month ago

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